This update is mostly Adventure focused! It also addresses a little more of the necessity for transition from casual minecraft player into modded minecraft player. This is done through a little more farming/fishing emphasis building slightly on the vanilla experience.

Configuration changes:
- Removed configuration for Rats from In Control!, CraftTweaker, and Tweakers Construct.
- Attempted to make Trumpet Skeletons rarer... Again... Doot Doot.
- Removed recipe changes involving Minecolonies.
- Fixed Ore dictionary for Amethysts so they go to the correct type now.
- Adjusted mummies in the desert to spawn more neatly in the night.
- Fixed loot drop for silver fish.
- Made Sea Serpents spawn more frequently, but only at night. (Keep in mind they appear far away from spawn!)
- Reduced the spawning of Gorgon Temples. Hopefully...
- Changed configs to ensure that Xp From Harvest handles replant with right click.
- Disabled and removed some duplicate enchantments.
- Made getting the most rudimentary applied energetics system easier to obtain. Start with that drawer controller and some drawers!
- Cleaned up some CraftTweaker scripts.
- Changed /Dank/Null to be a progression system.
- Made Scaling Health an optional difficulty increase through recipes.
- Made Ardite and Cobalt into stone varieties and ensured they work in furnaces and such.
- Made Ardite and Cobalt generate in the beneath.
- Added Ardite and Cobalt to Scannable under the rare category.
- Battle Towers disabled in The Twilight Forest and Aether.
- Battle Towers disabled in the Oceans.
- Added recipe for basic Firework Rockets in JEI. Fireworks can still be complicated and customizable, but it's difficult to show recipes for that customization. Refer to a minecraft wiki if you want specialized rockets.
- Removed furnace recipe for flux. Back to creating interesting machines to automate throwing into fire/lava!
- Re-introduced Extra Utilities 2 Pipe system, but only for fluids.
- Made Infinite lava sources just like water in the nether. Now you can pump to your hearts desire!
- Changed recipe requirements for some of Extra Utilities flight rings.
- Removed extraneous flight items that served no purpose.
- Separated Ender IO into it's modular form to remove the Inventory System in favor of Applied Energistics 2.
- Removed the Dislocator Pedestal from Draconic Evolution.
- Added Tinkers Tools and Armor to encourage Fishing.
- Added content and changed recipes for the slime slings.
- With the removal of Elder Spider Guardians drops have moved to Sea Serpents.
- Lowered the spawn rate of Shadows in the beneath for reasons.
- Changed fluid spawning in the beneath.
- Added trees to the beneath.
- Removed gravel from the beneath to help with performance.
- Now utilizing a craft tweaker script to unify materials.
- Created duplicate content for aquaculture possibly for future use with tinkers.
- Totems of undying only spawn from Evokers if it's a player kill.
- Disabled Ender Tweaker script. Ender Tweaker loads ok without script, but is otherwise incompatible with newest Ender IO.
- Worley's Caves now only generate under the surface as there were weird generation issues with RTG.
- Disabled Ice and Fire spawning in the Betweenlands.
- Fish's Undead Rising mobs now have sunscreen.
- Added Thaumcraft's Amber block to the ore dictionary.
- Fixed recipe conflict with Thaumcraft's Redstone Inlay and Inspirations' Redstone Charger.
- Recipe to reset Xnet configured blocks like the Controller. Maybe there are more configured blocks like this.
- Fixed Pig Iron alloying recipe as additional mods messed up the value of a diamond.
- Fish's Undead Rising mobs now spawn in dedicated areas instead of their defaults.
- Added shears to the ore dictionary.
- Made leather armor shearable down to regular leather.
- Quests have been created and populated. Special thanks to BlackDawg, BlitzFalke, Orrinjelo, Pwnsbey for their work and insights!
- Greenhouses from Agricraft have been disabled for causing many errors.
- There are just too many intestines. Lowered the number of intestines.

Added the following mods:
- AE2 Wireless Fluid Terminal 1.0.4.
- AE2 Wireless Interface Terminal 1.0.2.
- Wireless Crafting Terminal 3.12.97.
- Wireless Pattern Terminal 1.0.3.
-- AE2 Wireless Terminal Library 1.0.34.
- Aether: Lost Content 1.0.2.
- Agricraft 2.12.0-1.12.0-b2.
-- InfinityLib 1.12.0.
- Camera Mod 1.0.10.
- Chocolate Quest Repoured 2.5.3B.
-- GeckoLib 3.0.0-beta.7.
- Colytra 1.2.0.4. Make your elytra a bauble!
- Custom FoV 1.0.1. In the main menu search Mod Options to find the settings.
- Ender Tweaker 1.2.2. It was probably time. The more knobs I have to turn the better.
- FTBQuests 1202.9.0.15.
- Future MC 0.2.6.1.
-- Item Filters 1.0.4.2.
- Fish's Undead Rising 1.3.0.
- Geographicraft 0.8.9b.
- LootTweaker 0.3.0.
- Mapmaker's Gadgets 1.2.
- Pillar 1.2-10.
- Re-introduced Aquaculture 1.6.8.
- Re-introduced Corail Tombstone 4.4.3.
- Realistic Terrain Generation 6.1.0.0-snapshot.1.
- Scape and Run: Parasite 1.8.2. But only in the beneath...
- Spark 1.5.2.
- Stronger Farmland 1.0.0.
- StructureUtils 1.1.0.4.
- SwingThroughGrass 1.2.3.
- The Aether 1.5.3.2.
- Tinkers' Aether: DMAN Edition 1.4.1.
- Worley Caves 1.5.2.
- Xp From Harvest 1.2.0.

Removed the following mods:
- Advanced Fishing in favor of Aquaculture.
- Battle Towers.
- ExtraCells2 as it's abandoned and Applied Energistics 2 now covers most of the features inherently.
- FastFurnace for possible conflicts with other mods.
- FastWorkbench for possible conflicts with other mods.
- Forestry.
-- Binnie's mods.
-- Gendustry.
-- Gendustry JEI.
-- JEI Bees.
- Grue no longer fits the theme for the beneath.
-- DarknessLib.
- In-Game Wiki mod as it's abandoned.
- LagGoggles as the pack has too much lag.
-- TickCentral.
- Minecolonies. (Should solve breaking a spawner crashing the game.)
- Mutated Mobs in favor of Scape and Run: Parasites and Fish's undead rising.
- Not Enough Items.
- Rats.
- Removed Ranged Pumps. This is due to NetherEx allowing for infinite lava source like water in the nether and Extra Utilities having fluid transfer nodes to cover the difference.
- Rougelike Dungeons.
- Simply Jetpacks 2.
- TickProfiler. Broken and no longer supported.
- UniDict in favor of crafttweaker scripting. Thanks Pwnsbey!
-- WanionLib.
- Yung's Better Caves in favor of Worley's Caves.
- Yung's Better Mineshafts as the pack has too much lag.

Updated the following mods:
- Atum 2: Return to the Sands to 2.0.20.
- Better Hurt Timer to 1.5.0.1.
- Biomes O' Plenty to 7.0.1.2444.
- Botania to r1.10-364.
- Brandon's Core to 2.4.19.214.
- Constructs Armory to 1.2.5.10.
- Content Tweaker to 4.10.0.
- CraftTweaker to 4.1.20.652.
- Doggy Talents to 1.15.1.6.
- Draconic Evolution to 2.3.27.353.
- Ender IO to 5.3.70.
- Extreme Reactors to 0.4.5.68.
- FPSReducer to 1.20.
- FTB Utilities to 5.4.1.131.
- Flux Networks to 4.1.1.34.
- FoamFix to 0.10.14.
- Hammer (Lib) Core to 2.0.6.28.
- Improvable Skills 3 to 12.4.67.
- In Control! to 3.9.18.
- InfinityLib to 1.12.1.
- Jei Integration to 1.6.0.
- LLibrary to 1.7.20.
- LibraryEx to 1.2.2.
- MTLib to 3.0.7.
- MapFrontiers to 1.5.1.
- Mod Tweaker to 4.0.20.4.
- NetherEx to 2.2.5.
- Not Enough Pets to 2.3.0.
- NuclearCraft to 2.18z.
- Patchouli to 1.0-23.6.
- PlusTiC to 8.0.3.
- RandomPatches to 1.22.1.10.
- Scannable to 1.6.3.26.
- Sledgehammer to 2.0.12.
- Solar Flux Reborn to 12.4.11.
- The Betweenlands to 3.7.3.
- The Twilight Forest to 3.11.1021.
- Tinker I/O to rw2.8.3.
- Torchmaster to 1.8.4.84.
- Tweakers Construct to 1.6.1.
- UniDict to 3.0.8.
- WanionLib to 2.5.
- ZeroCore to 0.1.2.9.
